Reverb Node

An algorithmic reverb with 8 distinct room types, early reflections, and modulation for realistic spatial effects.

Overview

PropertyValue
CategoryEffects / Space
Version1
InputsL, R (audio)
OutputsL, R (audio)

Modes

ModeDescriptionBest For
RoomSmall, intimate spaceVocals, acoustic instruments
HallLarge concert hallOrchestral, cinematic
ChamberMedium classical spaceStrings, ensemble
PlateVintage plate reverbDrums, vocals, snare
SpringSpring tank emulationGuitar, vintage sounds
ShimmerPitch-shifted reverb tailAmbient, pads, ethereal
ReverseReversed envelopeSound design, transitions
GatedAbrupt cutoffDrums, 80s sounds

Parameters

Space

ParameterRangeDefaultDescription
Pre-Delay0ms - 200ms20msTime before reverb onset
Decay Time0.1s - 30s2sReverb tail length
Size0% - 100%50%Virtual room size

Tone

ParameterRangeDefaultDescription
Damping0% - 100%40%High-frequency absorption
Low Cut20Hz - 500Hz80HzHigh-pass on reverb
High Cut1kHz - 20kHz10kHzLow-pass on reverb

Character

ParameterRangeDefaultDescription
Early/Late Mix0% - 100%50%Balance early reflections vs tail
Diffusion0% - 100%70%Echo density
Modulation0% - 100%20%Internal modulation amount

Output

ParameterRangeDefaultDescription
Mix0% - 100%30%Dry/wet balance
Width0% - 200%100%Stereo width

Visualizer

The Reverb Visualizer displays:

  • Early reflection pattern
  • Decay envelope
  • Current early/late balance

Tips

  • Start with Pre-Delay to separate the dry signal from reverb
  • Use Damping to prevent harsh high-frequency buildup
  • Lower Size for tighter spaces, higher for vast halls
  • Shimmer mode works beautifully with long decay times
  • For drums, try Plate or Gated modes

Example Presets

Vocal Room

  • Mode: Room
  • Decay: 1.2s
  • Pre-Delay: 30ms
  • Damping: 50%
  • Mix: 25%

Epic Hall

  • Mode: Hall
  • Decay: 4s
  • Size: 80%
  • Diffusion: 85%
  • Mix: 35%

80s Gated Snare

  • Mode: Gated
  • Decay: 0.5s
  • Pre-Delay: 0ms
  • Mix: 50%