Amp Simulator Plugins

Guitar/bass amp emulations with cabinet simulation. Recreate the sound of classic amplifiers and speaker cabinets.

Overview

PropertyValue
Control Count6-10
ComplexityMedium to High
VisualizerWave Filled, Scope Glow
LayoutClustered

Typical Controls

ControlWidgetRangeName
GainKnob0-10GAIN, DRIVE
BassKnob0-10BASS, LOW
MidKnob0-10MID, BODY
TrebleKnob0-10TREBLE, HIGH
PresenceKnob0-10PRESENCE
MasterKnob0-10MASTER, VOLUME
ChannelToggleClean/Crunch/LeadCHANNEL

Primary: Wave Filled or Scope Glow

  • Shows amp distortion character
  • Vintage scope matches amp aesthetic
  • Waveform shows clipping/saturation

Layout Pattern

Recommended: Clustered

Traditional amp layout: Gain → EQ → Master

Classic Amp Layout

┌─────────────────────────────┐
│       AMPLIFIER NAME        │
│                             │
│ INPUT        EQ        OUTPUT│
│ [GAIN]   [B][M][T][P]  [MSTR]│
│                             │
│   [channel toggles]         │
│                             │
│   [waveform/scope]          │
└─────────────────────────────┘

Modern Amp Layout

┌─────────────────────────────┐
│          AMP NAME           │
│                             │
│  [scope glow visualizer]    │
│                             │
│  [GAIN]  [BASS] [MID]       │
│                             │
│  [TREB]  [PRES] [MASTER]    │
│                             │
│  [clean] [crunch] [lead]    │
└─────────────────────────────┘

Example Plugins

  • Guitar Amp - Full amp head emulation
  • Bass Amp - Bass-specific voicing
  • Preamp - Preamp stage only
  • Amp Head + Cab - Complete signal chain
  • Clean Channel - Clean/jazz tones
  • High Gain - Metal/modern high gain

Design Tips

Traditional Layout

  • Gain on left, master on right
  • EQ in the center
  • Channel switching prominent
  • Follows real amp layouts

EQ Section

  • Bass, Mid, Treble minimum
  • Presence for high-end detail
  • Consider mid frequency control

Channel Switching

  • Clean, crunch, lead is common
  • Buttons or toggle switches
  • Active channel should be clear

Control Names

Amp sims typically use traditional amp names:

ControlStandard Names
GainGAIN, DRIVE, INPUT
BassBASS, LOW
MidMID, MIDDLE, BODY
TrebleTREBLE, HIGH
PresencePRESENCE, PRES
MasterMASTER, VOLUME, OUTPUT
ChannelCHANNEL, MODE

Color Suggestions

Classic/Vintage Amp

  • Accent: Gold, cream, warm brown
  • Background: Dark brown, tolex texture
  • Vibe: Classic Fender, Marshall, Vox

Modern/High Gain

  • Accent: Red, orange
  • Background: Black, dark gray
  • Vibe: Mesa, modern metal

Boutique

  • Accent: Varied, unique
  • Background: Custom
  • Vibe: Handmade, unique character

Common Mistakes

❌ Wrong control order (should follow signal flow) ❌ No channel switching ❌ Missing presence control ❌ EQ doesn’t interact like real amps

✅ Gain → EQ → Master flow ✅ Channel options ✅ Full tone stack ✅ Interactive EQ behavior

Variations

Simple Preamp

Controls: Gain, tone, output
Visualizer: Small scope
Control count: 3
Size: Small (280×300)

Classic Amp

Controls: Gain, bass, mid, treble, presence, master, channel
Visualizer: Scope Glow
Control count: 7
Size: Medium (400×380)
Aesthetic: Vintage amp

High Gain Amp

Controls: Gain, bass, mid, treble, presence, master, channel (3-way)
Visualizer: Wave Filled
Control count: 7+
Size: Medium-Large (440×400)
Aesthetic: Modern, aggressive

Bass Amp

Controls: Gain, bass, low-mid, high-mid, treble, master, blend
Visualizer: Scope Glow or Meter
Control count: 7
Size: Medium (400×380)
Aesthetic: Bass-specific (Ampeg, etc.)

Full Rig (Amp + Cab)

Controls: Amp controls + cab selection + mic position
Visualizer: Wave Filled
Control count: 10+
Size: Large (480×440)
Consider: Sectioned layout