Distortion Plugins

Overdrive, saturation, waveshaping, bitcrushing. Add harmonics and grit. From subtle warmth to aggressive destruction.

Overview

PropertyValue
Control Count3-6
ComplexityLow to Medium
VisualizerScope Grid, Scope Glow, or Wave Filled
LayoutClustered or Hero

Typical Controls

ControlWidgetRangeEvocative Name
DriveKnob0-100%HEAT, GRIT, BURN
ToneKnob0-100%TONE, BRIGHT, DARK
MixKnob0-100%BLEND, WET
OutputKnob-24 to +6 dBLEVEL, OUT
CharacterToggleModesTYPE, FLAVOR

Primary: Scope Grid or Scope Glow

  • Shows waveform distortion
  • Users see the clipping/shaping
  • Waveform = distortion visual

Alternative: Wave Filled for less technical look

Layout Pattern

Recommended: Clustered or Hero Element

Clustered Layout

┌─────────────────────────────┐
│          BURN               │
│                             │
│   [DRIVE]    [TONE]         │
│                             │
│   [scope/waveform]          │
│                             │
│   [MIX]   [OUT]   [bypass]  │
└─────────────────────────────┘

Hero Layout (Drive as Hero)

┌─────────────────────────────┐
│          GRIT               │
│                             │
│        [  DRIVE  ]          │
│         (large)             │
│                             │
│  [tone] [scope]  [mix]      │
│                             │
│         [out]    [bypass]   │
└─────────────────────────────┘

Example Plugins

  • Tube Saturation - Warm harmonic enhancement
  • Tape Warmth - Tape-style saturation
  • Overdrive - Soft clipping
  • Fuzz - Aggressive clipping
  • Bitcrusher - Sample rate/bit depth reduction
  • Wavefolder - Wavefolding distortion
  • Clipper - Hard clipping

Design Tips

Drive is Primary

  • Make the drive knob prominent
  • It’s the main control users adjust
  • Consider hero layout with large drive knob

Show the Distortion

  • Oscilloscope visualizer shows waveform shaping
  • Before/after comparison is powerful
  • Match visualizer style to plugin aesthetic

Tone Control

  • Essential for usability
  • Distortion adds highs; users need to tame them
  • Simple low-pass or tilt works well

Control Names

Distortion deserves evocative names:

TechnicalEvocative Options
DriveHEAT, GRIT, PUSH, BURN, CRUNCH
GainDRIVE, DIRT, SMASH
ToneTONE, BRIGHT, DARK, COLOR, EDGE
MixBLEND, WET, GRIT
CharacterTYPE, FLAVOR, MODE

Color Suggestions

Warm Saturation

  • Accent: Orange, amber
  • Background: Dark brown, warm gray
  • Vibe: Analog, warm, tubes

Aggressive Distortion

  • Accent: Red, orange
  • Background: Dark red, black
  • Vibe: Hot, dangerous, intense

Digital/Bitcrush

  • Accent: Cyan, green
  • Background: Dark gray, black
  • Vibe: Digital, retro-digital, glitchy

Common Mistakes

❌ No tone control (distortion = harsh) ❌ No output compensation (distortion = loud) ❌ No mix control (no parallel option) ❌ Wrong visualizer (spectrum doesn’t show distortion well)

✅ Tone for brightness control ✅ Output to compensate for gain ✅ Mix for parallel blending ✅ Waveform visualizer

Variations

Simple Saturation

Controls: Drive, tone, output
Visualizer: None or small scope
Control count: 3
Size: Small (260×300)

Tube-Style

Controls: Input drive, output, tone, character switch
Visualizer: Scope Glow (vintage)
Control count: 4
Size: Small-Medium (320×340)
Aesthetic: Vintage, warm

Aggressive Fuzz

Controls: Fuzz, tone, gate, output, mix
Visualizer: Scope Grid
Control count: 5
Size: Medium (340×360)
Aesthetic: Aggressive, bold

Bitcrusher

Controls: Bits, sample rate, mix, output
Visualizer: Wave Line (digital)
Control count: 4
Size: Small (300×320)
Aesthetic: Digital, retro