Reverb Plugins

Room, hall, plate, spring reverbs. Create sense of space and ambience. From small rooms to infinite halls.

Overview

PropertyValue
Control Count4-8
ComplexityMedium
VisualizerWave Filled, Plasma
LayoutHero or Immersive

Typical Controls

ControlWidgetRangeEvocative Name
Decay/SizeKnob0.1-10+ secondsSPACE, ROOM, DECAY
Pre-DelayKnob0-200 msGAP, DISTANCE
DampingKnob0-100%DAMP, ABSORB, WARM
MixKnob0-100%BLEND, WET, DEPTH
ToneKnob0-100%TONE, BRIGHT, DARK
ModulationKnob0-100%MOD, SHIMMER, MOVEMENT

Primary: Wave Filled

  • Shows the reverb tail
  • Users see the decay
  • Natural match for time-based effect

Alternative: Plasma for ambient/shimmer reverbs - creative, atmospheric

Layout Pattern

Recommended: Hero Element or Immersive

Hero Layout

┌─────────────────────────────┐
│          SPACE              │
│                             │
│        [  SIZE  ]           │
│         (large)             │
│                             │
│  [pre]  [damp]   [tone]     │
│                             │
│  [mod]  [mix]    [bypass]   │
└─────────────────────────────┘

Immersive Layout (Ambient Reverb)

┌─────────────────────────────┐
│ ┌─────────────────────────┐ │
│ │                         │ │
│ │    PLASMA VISUALIZER    │ │
│ │     (atmospheric)       │ │
│ │                         │ │
│ └─────────────────────────┘ │
│ [size][damp][mod][tone][mix]│
└─────────────────────────────┘

Example Plugins

  • Hall Reverb - Large concert hall
  • Plate Reverb - Metallic plate sound
  • Spring Reverb - Guitar amp springs
  • Room Reverb - Small to medium rooms
  • Shimmer Reverb - Pitched reverb trails
  • Convolution Reverb - Impulse response based
  • Ambient Reverb - Huge, evolving spaces

Design Tips

Size/Decay is Primary

  • The main parameter users adjust
  • Consider making it the hero control
  • Range depends on reverb type

Pre-Delay for Clarity

  • Separates dry from wet
  • Essential for keeping source present
  • 20-50ms typical for most uses

Damping

  • Controls high frequency decay
  • Higher damping = warmer, darker tail
  • Essential for natural sound

Control Names

TechnicalEvocative Options
Decay/RT60SPACE, ROOM, SIZE, DECAY, DRIFT
Pre-DelayGAP, DISTANCE, SPACE, OFFSET
DampingDAMP, ABSORB, WARM, TONE
MixBLEND, WET, MIX, DEPTH
ModulationMOD, SHIMMER, MOVEMENT, DRIFT
SizeSIZE, ROOM, HALL, SPACE

Color Suggestions

Natural Room/Hall

  • Accent: Blue, soft purple
  • Background: Dark blue
  • Vibe: Spacious, natural

Plate Reverb

  • Accent: Silver, cool gray
  • Background: Dark gray
  • Vibe: Metallic, bright

Spring Reverb

  • Accent: Green, warm tones
  • Background: Dark brown/green
  • Vibe: Vintage, surf

Shimmer/Ambient

  • Accent: Purple, cyan, ethereal
  • Background: Deep purple/blue
  • Vibe: Atmospheric, dreamy

Common Mistakes

❌ No pre-delay option ❌ No damping control (reverb too bright) ❌ Mix doesn’t go to 100% (for send use) ❌ Wrong visualizer (spectrum doesn’t show space)

✅ Pre-delay for clarity ✅ Damping for natural decay ✅ Full wet option ✅ Waveform or creative visualizer

Variations

Simple Room Reverb

Controls: Size, decay, tone, mix
Visualizer: Wave Filled (small)
Control count: 4
Size: Small (300×320)

Plate Reverb

Controls: Decay, pre-delay, damping, tone, mix
Visualizer: Wave Filled
Control count: 5
Size: Medium (340×360)
Aesthetic: Clean, bright

Hall Reverb

Controls: Size, decay, pre-delay, damping, tone, mod, mix
Visualizer: Wave Filled (prominent)
Control count: 7
Size: Medium (380×400)

Shimmer Reverb

Controls: Size, shimmer amount, pitch, decay, mod, mix
Visualizer: Plasma (immersive)
Control count: 6
Size: Medium-Large (420×380)
Aesthetic: Ethereal, atmospheric
Layout: Immersive

Spring Reverb

Controls: Decay, tone, drip, mix
Visualizer: Wave Filled or Scope Glow
Control count: 4
Size: Small (300×340)
Aesthetic: Vintage