Particles

Orbiting particle system that reacts to audio. Dynamic, energetic visualization with particles that swirl, expand, and pulse based on audio input.

Overview

PropertyValue
ID10
CategoryCreative
Best ForCreative, EDM, Granular, Experimental
Aspect RatioSquare (4×4 minimum)

What It Shows

Particle count, speed, and spread react to audio energy. Frequency content can affect particle colors or behavior. High-energy visual for high-energy music.

Best Plugin Types

Recommended for:

  • Creative effects - Dynamic, engaging
  • EDM plugins - High-energy match
  • Granular processors - Particles = grains metaphor
  • Experimental tools - Unconventional aesthetic
  • DJ tools - Performance visual

Not recommended for:

  • Utility plugins - Too distracting
  • Mastering tools - Unprofessional
  • Vintage designs - Too modern

Color Mapping

Color PropertyWhat It Controls
bodyColorBackground
trackColorParticle color A
activeColorParticle color B / trail

Color Tips

  • Contrasting particle colors for variety
  • Bright particles on dark background
  • Consider neon/vibrant colors for EDM

Configuration Options

Particle Count

  • Range: 20-200
  • Default: 50
  • Tip: More particles = denser, more energetic. Fewer = cleaner, more focused.

Speed

  • Range: 0.2-3.0
  • Default: 1.0
  • Tip: Match to music tempo/energy.

Sizing

SizeDimensionsUse Case
Minimum4×4Accent
Standard5×5Primary display
Large7×7Hero element

Square works best for orbiting particles.

Example Uses

  • Granular synth - Particles represent grains
  • EDM multi-effect - High-energy visual
  • Glitch plugin - Chaotic particle behavior
  • DJ filter - Performance visual feedback
  • Texture generator - Visualize density

Design Tips

  1. High particle count for energy - 100+ for dense effect
  2. Match speed to genre - Fast for EDM, slow for ambient
  3. Contrasting colors - Two-tone particles add depth
  4. Dark background essential - Particles need contrast

Granular Connection

The particle metaphor works perfectly for granular synthesis:

  • Each particle = one grain
  • Density = grain density
  • Spread = grain scatter/position
  • Speed = grain playback rate

Similar Visualizers

  • Plasma - Flowing instead of discrete
  • Blob - Single shape vs many
  • Fractal - Mathematical patterns